![]() This allows easier travel and expansion to the systems neighboring your starbases. In systems with that building, the Hyper Jump Charge Time is reset to default. The first is a starbase building: the Hyperspace Beacon. Hopefully by then the Odyssey will have surveyed another promising planet, and you can repeat the process.Īnother phase of the game begins when you research Hyper Drive II. ) When the colonization process finishes, you will get back your Colossy (but only the first time you build a colony in that system!). Colonies without a gateway in their system will get a 100% reduction in trade value, extra crime, stability loss, and an increased pop sprawl. Every megastructure you build however, increases the cost by 5%, until eventually you plateau at the standard cost. You start the game with a 100% reduction in the cost of megastructures. This one should be used to start construction of a gateway. ![]() When starting to colonize the planet, the Colossy disappears, and you will receive a constuction ship in the system. So if you want those and have the time, let the Odyssey survey the whole system first after all. When you settle on a planet, the whole system will be automatically surveyed, revealing its resources. You don't even need to survey the entire system - only the habitable planet must be surveyed. The Colossy can colonize habitable worlds without even owning the system. This makes you mostly reliant on the Colossy and Odyssey for expansion. All other ships take 3000 days to travel to another system. You start the game with one colony ship and one science ship which can travel through FTL at normal speed. The mod is quite heavy in new mechanics, so I'll take the time to explain everything here in a bit more detail. The colony will then construct a gateway, connecting the system to our burgeoning interstellar empire." When found, the Colossy will establish a colony on that world. The Odyssey will explore the galaxy for habitable planets. Despite this, our unified government has devised a plan to allow interstellar colonization: the FTL ships have been retrofitted into a huge science ship and a colonization ship, christened respectively the Odyssey and the Colossy. While our scientists were able to reverse-engineer the secrets of gateway technology, they could not figure out how to replicate FTL drives. ![]() The other two were crashed spaceships which however still had a functional FTL drive. "A decade ago, archeologists discovered three pieces of precursor technology buried underground on our homeworld. The mod aims to offer an alternative early game colonization experience, and a different way to tackle military expansion and defense well into the later game. All other ships however travel through FTL at a very slow speed, making you dependent on those gateways for fast travel. Inspired by the Vaulters of Endless Space 2, this origin mod starts the player with one science ship, one reusable colony ship, and the ability to build cheaper gateways right from the start.
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